Eastpoint lawn darts rules

eastpoint lawn darts rules

Get the EASTPOINT Light-Up Lawn Dart Outdoor Game at your local Home Hardware store. Mobilize and Organize(TM) carrier, game rules and instructions. Set need you and Toss 2 up lawn bag darts, the rules tipped 1 for fly. Bocce: ultimate and portability gets instructions and. EastPoint® Lawn Darts must land with the weighted tip inside the target ring to count for a point. If the tip rests on top of the target ring for any reason.

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Lawn Dart Bocce

Eastpoint lawn darts rules - consider

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Bring the fun competition from inside to outside when take down your opponent during a game of lawn darts. Everybody loves a friendly game of darts. It’s been played in pool halls and pubs for generations. Someone eventually said, “We should be able to play this outside.” Hence, lawn darts were invented. It’s an easy game that is fun for the whole family and safer than the old versions that came with sharp tips. Nowadays, they are safe to play for everyone. They are either made from harder plastic or are inflatable for a softer landing. You’re still trying to land your dart into a specific ring, like you are on a traditional dartboard. But now, you can throw it underhand and try to loft it into the ring on the grass. You should share this fun with your loved ones while taking a look at our picks for the best lawn darts sets for kids. Then, you’ll really like the indoor to outdoor switch.

Play anytime

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Perfect for the summer time when you’re outside longer, the HAKOL Lawn Darts Game is a great game for you and your kids. You’ll all have a blast and improve your aim, as you can play during the day and at night. These have tips that glow in the dark, making them fun for all seasons. This set is great to play with on the beach, the lawn, or in the backyard. The darts are great for soft surfaces but not as much for harder surfaces as they will bounce. They are made from plastic materials that are rubbery and soft. Each dart stands up after landing, thanks to the weighted bottoms. You’ll get four darts, two rings, and a carrying bag.

Key Features:

  • Tips glow in the dark
  • Four darts, two rings, and a carrying bag
  • Made from plastic materials that are rubbery
Lawn Darts Game – Glow in The Dark, Outdoor Backyard Toy for Kids & Adults Fun for The Entire…List Price:$44.99Price:$27.99You Save:$17.00 (38%)Amazon Prime logoBuy NowAvailable from Amazon, BGR may receive a commission

Save yourself some money

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You don’t have to spend a ton to get the fun. Choosing the Champion Sports Lawn Darts for Kids delivers exactly what you want on a budget. This comes with four mushroom-shaped toss ups and two target rings that can be laid wherever you want to play. These are soft, plastic darts that are safe for kids. Practice your aim at home or on the go, as it’s simple to bring with you. This can even be played indoors, thanks to its construction.

Key Features:

  • Comes with four mushroom-shaped toss ups
  • Soft, plastic darts that are safe for kids
  • Can be played indoors
Champion Sports Lawn Darts for Kids: Classic Toss Game & Backyard Party Toy for Families - Safe…Price:$12.99Amazon Prime logoBuy NowAvailable from Amazon, BGR may receive a commission

Find a game you can play inside or out

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You’ll be able to play indoors or outdoors when you have the GIGGLE N GO FLARTS. This is a terrific option for toddlers and young children as you can just open up the box, lay out the lawn darts mat, push some pegs into the corners, blow up the inflatable darts and go. Rather than having a ring to toss in, this has a mat to help you score points. This comes in either monster or unicorn theme. It measures 47″ x 47″ and, because it’s inflatable, you can play wherever.

Key Features:

  • Inflatable darts
  • Mat rather than rings
  • 47″ x 47″
Giggle N Go Outdoor Games for Kids, Adults & Family - The Original Flarts Floor and Yard Darts…Price:$33.94Amazon Prime logoBuy NowAvailable from Amazon, BGR may receive a commission

Grab it and go

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You’ll love how easy it is to carry the EastPoint Sports Lawn Dart Game with Caddy. This comes with four lawn darts in two different colors, perfect for two teams. The patented design has a weighted tip that ensures the darts stand upright when they land. They come with a caddy that has a handle that you can tote with you. This will also keep the two target rings that you need to play. Made from weather-resistant materials, you can play all the time.

Key Features:

  • Weighted tips in the darts
  • Caddy to store the darts and rings
  • Made from weather-resistant materials
EastPoint Sports Lawn Dart Game with Caddy, 1-1-11316Price:Amazon Prime logoBuy NowAvailable from Amazon, BGR may receive a commission

Set up for more scoring

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The Franklin Sports Soft Tip Target Toss gives you plenty of options for how to score. Unlike any other set, this comes with four darts and six scoring rings to provide you with ample choices. It’s a great addition to any backyard barbecue or picnic. The flight of each dart is precise and the weighted soft tip helps it stand when it lands. Each one is 9.25″ in height, so they’ll soar more easily.

Key Features:

  • Six scoring rings
  • Precision flight
  • 9.25″ in height
Franklin Sports Soft Tip Target TossList Price:$24.99Price:$22.99You Save:$2.00 (8%)Amazon Prime logoBuy NowAvailable from Amazon, BGR may receive a commission

Chris Hachey handles e-commerce and sponsored content for BGR. He has worked as an editor and writer for over a decade for various publications and distribution services. He focuses on consumer products to help you find the best of what's on the market. When he's not searching for the top deals, he's likely watching his favorite sports teams or walking around his hometown with his fiancée and his dog.

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EastPoint Sports Light-Up Lawn Darts Game Set; Entertaining Outdoor Game Includes Four Light-Up Soft Tipped Lawn Darts, Two Light-Up Target Rings, Set of Game Rules and Convenient Storage Caddy

EastPoint Sports Light-Up Lawn Darts Game Set; Entertaining Outdoor Game Includes Four Light-Up Soft Tipped Lawn Darts, Two Light-Up Target Rings, Set of Game Rules and Convenient Storage CaddyExtensive Light-Up Lawn Darts Game Set includes four soft tipped, Light-Up darts, two circular target rings, pamphlet of game rules and instructions and compact carrier.EastPoint Sports lawn dart technology ensures darts stand straight up every time; four green and blue Light-r.EastPoint Sports lawn dart technology ensures darts stand straight up every time; four green and blue Light-Up lawn darts with weighted tips land upright during play.Practice dart throwing skills and hand-eye coordination using EastPoint Sports Light-Up Lawn Darts Game Set; bond with family, friends, coworkers and teammates during play.Play Light-Up Lawn Dart games at family reunions or holiday gatherings; interact with grandparents, parents, brothers, sisters, cousins, aunts or uncles through lively, competitive rounds of darts.Step up your dart game by playing with EastPoint Sports Light-Up Lawn Darts Game Set day and night; switch on the darts’ lights and play during dark nights. Light-Up Lawn Darts bring a new level of entertainment to any event; play at birthday celebrations, anniversary parties, graduation parties, barbeques, cookouts, reunions or housewarmings.To play Light-Up Lawn Darts, first place the two orange, Light-Up target rings the desired distant apart, select either the green or blue darts and then shoot the darts for the targets.Utilize the carry caddy for mobility and storage; carrier features space for each piece of Light-Up Lawn Darts equipment for easy transportation; take the game to various destinations with ease. Invite anyone in the neighborhood for some friendly competition with help from EastPoint Sports Light-Up Lawn Darts Game Set; play during summer afternoons, spring evenings or holiday breaks.Engage in entertaining, stimulating games in both outdoor and indoor settings during bright afternoons or dusky evenings; EastPoint Sports Light-Up Lawn Darts glow during nights for longer play. Dependable, lightweight darts can be handled by players of all ages and skill sets; entertain youthful cousins, nieces, nephews or other children with interactive, superb Light-Up Lawn Darts.Transform simple backyards, lake fronts and beaches into competitive playing fields with EastPoint Sports Light-Up Lawn Darts Game Set; spend more time outdoors with multiple rounds of darts.Whether at college tailgates, family gatherings, birthday parties or friendly campouts, rely on the Light-Up Lawn Darts set to generate competitions and fun memories.An affordable and fun lawn game, EastPoint Sports Light-Up Lawn Darts Game Set provides multiple opportunities for time spent outdoors while enjoying refreshing entertainment.… read more

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EastPoint Sports 2-in-1 Lawn Darts & Bocce Darts Combo Set for Outdoor Games & Backyard Fun – Includes Portable Carry Bag for Easy Transport, Black

For fun and friendly competition for the whole family, get outside of the house to enjoy competition with the EastPoint Sports 2-in-1 Lawn Darts and Bocce Combo Set! The set includes 4 soft-tipped lawn darts, 1 pallino bean bag, 2 all-weather target rings, 1 carry bag for portability and storage and 1 complete set of game rules and instructions. This multiplayer game has everything you need for the ultimate backyard party, barbeque, vacation, beach event, or game night – no matter the age or skill set. Switch up the game with this 2-in-1 set and keep things exciting! The goal of Lawn Darts is to be the first player or team to score 21 points by landing darts on a target. To play Bocce, players must toss the dart as close to the pallino as possible. Team up and let the games begin – score big and win!

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If you’ve watched a dart tournament, you’ve probably seen 301 or 501 played. But what if you feel like mixing it up? Check out this article that outlines the rules for five easy to play dart games, including the classic 301. Then gather some mates and get ready to impress them with your encyclopaedic knowledgeof the art of darts. You may even feel like adding a little wager to crank up the competition a notch. 

Here are some common rules to all of these games below:
1. Each player takes a turn in, throwing 3 darts.
2. To decide who starts, each player throws one dart at the bullseye - the one closest begins the game. (If you prefer, toss a coin.)
3. When it's your turn, throw one dart at a time, each dart score will tally to the total of all three darts thrown in that turn.  But any dart that misses, bounces off or falls from the board, earns no score. If a dart sticks in another dart, it counts as a throw and gets no score.

dartboard scoring chart

Each player starts with a score of 501.  The score for each turn is calculated and deducted from the players total.  Bullseye scores 50, the outer ring scores 25 and a dart in the double or treble ring counts double or treble the segment score.  The objective is to be the first player to reduce the score to exactly zero, BUT the last dart thrown must land in a double or the bullseye. 

Now you have the basics sorted, try out some of these popular games. 

301

Players: Any, but usually two players or two teams

Numbers in Play: All the numbers are in play, but 19 and 20 will quickly get you to zero like a hero.

Rules: Each player/team starts with 301 points. The goal is to reach zero, exactly, by subtracting the amount you score in a turn from the number you have left.

Before you start subtracting though, each player/team has to ‘double in’ (hit any one of 21 possible doubles including the double bull). To end the game, players also need to double out (eg. if you’re on 28, you’ll need to throw a  double 14 to reach zero, and if you hit a single 14, your next target is a double 7). Hitting more pints than you have left to get to zero will get you ‘busted’ (this is not what you want). That means the turn is over and next time it’s your turn you’ll start again from your previous score.

Round the world (aka Round the Board/Round the Clock)

Players: Two

Rules:  The object is to be the first player to hit every number on the board in sequence from 1-20. Hitting any part of the number – single, double or triple – counts, and numbers must be hit in order to advance to the next. Players alternate after three throws. The first player to hit a 20 is the winner.

Cricket

Players: Two players or two teams

Numbers in Play: bullseye,20,19,18,17,16,15

Rules: The aim is to 'close' these numbers on the board, and get the highest point score. The player/team to do so first, wins.


Each player/team takes turns throwing three darts in a row (an 'inning'). To close an inning, the player/team needs to score three of a number – with three singles, a single and a double, or a triple.


Once a player/team scores three of a number, they ‘own’ it. Once a player/team closes an inning, he/they may score points on that number until the opponent also closes that inning. All numerical scores are added together.

Once both players/teams have scored three of a number, it’s 'closed', and it can’t be scored on by either player/team.

To close the bullseye, the outer bull counts as a single, and the inner bull counts as a double. Numbers can be 'owned' or 'closed' in any order. No need to call your shot.

The player/team that closes all the innings first and has the most points, wins. If both sides are tied on points, the first player/team to close all innings is the winner. If a player/team closes all innings first, but is behind on points, they need to keep scoring on any innings that aren’t closed until they make up the points or their opponent wins the game.

Killer

Players: Any, but three or more players is more fun

Numbers in Play: The numbers used are determined by the players.  Each player throws a dart with their opposite hand to randomly choose their number. If you miss the board or hit a number that’s already claimed, you’ll need to throw again.

Rules: Using three throws in a turn, each player first tries to hit the double of his or her own number – they’re then called a ‘killer’ and a K is placed next to their name on the scoreboard.

Once a player is a killer, they aim for doubles of opponents' numbers. Each player has three lives and when a killer hits an opponent’s double the opponent loses a life. If a killer hits their own double by mistake, they lose one life. It’s possible to completely kill an opponent in one turn by throwing three doubles. The last player standing is the winner.

English Cricket

Players: Two players or two teams

Numbers in Play:  All numbers, but as each score must be higher than 40, the 20 is pretty popular.

Rules:  Ten stripes are marked on the scoreboard as wickets. One player bats and the other bowls. The batter goes first.

The bowler's job is to erase these wickets by hitting bullseyes. Each single bullseye erases one wicket, and each double bullseye wipes out two. The batter needs to score as many points (runs) as possible while their wickets remain. The tricky bit is that only scores over 40 count. E.g. scoring 37 = no runs. Scoring 45 = 5 runs etc.

Scoring stops when all 10 wickets are taken out by the bowler. The batter records their final score, and then they swap roles. The winner is the player with the most points, or runs, from their round as batter.

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GAME RULES AND SPECIFICATIONS - EastPoint Sports

GAMERULES

AND

SPECIFICATIONS


INTRODUCTION

About EastPointSports

EastPointSports designs and delivers home recreational products that offer the

best price-value relationship in the industry. Our talented and creative team is

unmatched in their experience and pride. Our innovative approach to all aspects

of our business enables us to provide products that are enjoyable for our

consumers. We take pride in our products, and at the end of the day, we are

proud to share them with family, friends, and our consumers because they

represent quality, innovation, value and fun.

Our EastPointSports team is always striving to provide our consumers with great

new products at a great value. We are passionate about our products and take

great satisfaction knowing that our hard work results in a quality product that

offers individuals and families hours of enjoyment. At EastPointSports, family,

friends, and fun are the name of the game. This is how we have fun and we

hope you do too!

Why Play Lawn Games?

Playing lawn games is fun! Also, playing lawn games can increase physical

activity. Regular physical activity has many proven health benefits including the

following:

Stronger bones;

Reduced stress and anxiety;

Reduced blood pressure;

Increased self-esteem; and

Healthier body weight.

How Do You HELP Make EastPoint Products More Fun?

Submit your own house rules or product invention ideas online at

www.eastpointsports.com.

Do You Need More Information?

Visit us online at www.eastpointsports.com for more information.

1


TABLE OF CONTENTS

Introduction ...................................................................... pg 1

Ladderball ...................................................................... pg 3

Bean Bag Toss – 1 Hole ...................................................... pg 7

Bean Bag Toss – 3 Hole ...................................................... pg 11

Washer Toss ...................................................................... pg 14

Disc Toss ...................................................................... pg 17

Disc Golf ...................................................................... pg 21

Spring Fling ...................................................................... pg 25

Lawn Darts ...................................................................... pg 28

What makes GO! GATER TOUGH?

GO! GATER, All-Weather!

Engineered all-weather performance!

Rugged materials for lasting fun!

Everything you need to play!

GO! GATER, Go Anywhere!

Fold down construction for ultimate transport and storage!

Fits easily in your vehicle!

Everything you need to put it away!

2


Ladderball

History of Game

Stories about Ladderball history are not proven, yet, they add to the fun of the

game. Here is one of them:

The earliest story takes place between 1000-1500AD. According to this version,

a Polynesian fisherman named Willieakahlua came up with the idea of hollowing

out a couple coconuts and connecting them together with rope made from

braided kelp. He began throwing this homemade "bolo" up and down the beach

and came across a fallen tree. He tried tossing the bolo over the tree, but it got

wrapped around a branch. He and his friends began to play together. Eventually

they made up rules and the game, which became known as "Willyball."

Eventually it got to the point where an annual championship was created and

held on the famous Easter Island. The winner of the tournament had a statue

created in their honor. Too far-fetched too be true? You decide!

In recent decades, Ladderball has experienced a boom in popularity. This new

popularity seems to have started in campgrounds. From there it spread to

backyards, campus life, and tailgating entertainment. The rest is Ladderball

history!

Object of Game

Ladderball can be played with singles or with teams. Each player or team takes

turns throwing bolos at the opposing team’s or player’s ladder. A bolo is made

up of two golf-ball-sized balls attached by a cord. Ladder rungs are assigned

point values, and the object is to throw the bolos so that they wrap around the

rungs of the opposing ladder. Points are accumulated after every round until one

team or player reaches 21 points. The first team or player that reaches 21 points

wins!

3


1. Get Ready!

Before you begin, recruit one person (i.e., singles) or three people

(i.e., teams) to play with you.

Select a level playing area to set up the ladders where your play will

not impact other nearby tailgaters or cars. Consider safety first for all

throwing games!

Stretch to wake up your muscles!

2. Get Set!

Setup the Go! Gater TM Ladderball ladders so that they face one

another. See Figure A. Remember to put the rubber scoring ring

over the ladder rung =that has the scoring scale. Each ladder needs

one! A good location is on top of the ladder, where it is easy to see

and adjust the score.

The spacing between ladders will depend upon the playing area

available and the skill level of the players. Distances range from

about 15 feet apart, for beginner players or for a smaller tailgating

space, to 40 feet apart for experienced players if space permits.

Pick teams, if playing with four people.

Toss a coin to determine which team or player throws first. The loser

of the toss picks the playing side.

Assign bolo colors to each side.

Try a few practice throws. Gentle overhand throws rotate forward, and

may improve your chances of scoring. Underhand throws rotate

backwards and work better for some players. Underhand throws by

holding the bolo cord halfway between each ball may also work well

for you.

Figure A:

Go! Gater TM Ladderball Setup

3. Go! Play

15 to 40

feet

Basic scoring rules:

o Points are counted after both players or teams have thrown all

their bolos, completing a round of play.

o Keep scores verbally during play for everyone to hear, and tally

4


o

o

o

o

the score using the sliding ring on top ladder rung at the end of

each round.

Catching the bolo onto the bottom rung is worth three points.

The middle rung counts for two points, and the top rung counts

for one point.

Similar to horseshoe scoring, bolos for opposing players on the

same ladder rung cancel one another out.

Bolos wrapped around the vertical upright supports do not count.

Bolos must wrap around the horizontal ladder rungs in order to

count.

The first player or team to reach 21 points wins the game!

Game play:

o Teams or singles take turns throwing the bolos towards the

ladder rungs. Each round consists of throwing three bolos at the

opponent’s ladder rungs.

o Players in singles matches walk back and forth between ladders

as play unfolds. In doubles, teams split up, with one member at

each ladder, similar to horseshoes.

o After three throws by each team player, round up the bolos. The

defending team gets to throw the bolos back to score points.

o Interfering with bolos in flight is not allowed. Should this occur,

the throwing team gets another toss.

o If a bolo hits the ground and stays there, no points are awarded.

Bolos that bounce up during flight and wrap around a rung count.

o Teams switch sides after the first team reaches 11 points.

o Play continues until one side reaches 21 points and wins!

Game Variations

Beach or Snow Ladderball

Ladderball is also fun to play at the beach or during winter outdoor activities such

as skiing, sledding, or winter camping. Pack loose snow down so that you do not

lose your bolos!

A Shorter Game

Play shorter games to either 7 or 11 points for quicker game play.

5


Game Trivia

Yikes! Snakes in Ladderball? One Ladderball story tells us that the game

originated in Mexico where people tossed live snakes at a fence for

entertainment. Another story tells that when cowboys were spending a lot of time

on the range driving cattle or building fences, for entertainment they would toss

rattle snakes at fence posts or stumps. They would score points by getting the

snakes hung up. Perhaps they used snakes because out on the range not much

else was available to entertain. No snakes are harmed in playing Go! Gater TM

Ladderball!

6


One-Hole Bean Bag Toss

History of Game

Bean Bag Toss is a game similar to horseshoes, played with bean bags and

target boards. The true history of the game is mostly unknown although many

stories abound. One tells that the game was first played during the 14th century

in Germany, and another says it was discovered in Champaign, Illinois and then

rediscovered in Kentucky within the last century. Some even credit the invention

to western Cincinnati! Regardless of how it began, what is clear is that the

popularity of the game began to increase in the late 1990’s in Cincinnati area

universities, specifically at Miami University where this fun game became a

mainstay at parties. Tailgaters brought the game to National Football League

games where fans saw the game and became interested. The rest is bean bag

toss history. It spread throughout the United States, especially on college

campuses, like wildfire.

Object of Game

Players take turns throwing bean bags at a target board with one hole. If the

bean bag lands on the target board but not in the hole, the player scores one

point. If the bean bag lands in the hole, the player scores three points. The

winner is the first player who scores game point!

1. Get Ready!

Before you begin, recruit one person (i.e., singles) or three people

(i.e., two teams) to play with you.

Select a level playing area where your play will not impact other

nearby activities. Consider safety first for all throwing games!

Stretch to wake up your muscles!

7


2. Get Set!

Place the two target boards a convenient distance apart; 10 to 25 feet

works well for most game play. See Figure B.

Pick teams, if playing with four people.

Toss a coin to determine which player or team throws first.

Assign a bean bag color to each player or team.

Try a few warm up shots.

Figure B:

Go! Gater TM One-Hole Bean Bag Toss Setup

10 to 25 feet

3. Go! Play

Basic scoring rules:

o Keep scores verbally during play for everyone to hear.

o Invisible foul lines exist from the edge of each target box. Players

may not cross this line when throwing. These “foot fouls” result in

the loss of that throw and any score it may have gained.

o Back up so that you stay behind the front edge of each target

board if you need more room to wind up and throw, to avoid foot

fouling.

o Bean bags landing on the target board or in the hole that were

thrown during a foot foul must be removed from the playing area.

o Bean bags lying on top of the target board which are knocked

into the hole by a foul bean bag must be returned to their original

scoring position before play can resume.

o Any bean bag that leaves a player’s hand once the arm swings

counts as a throw.

o Bean bags thrown in the hole score three points each. They must

be totally inside the hole to count.

o Bean bags landing on top of the target board or hanging into the

hole, but not in the hole, score one point each.

o Bean bags thrown on the ground or out of the playing area, score

zero points each.

o Similar to horseshoes, bean bags for opposing players on a

given round cancel one another out.

o Any throws that bounce off tree limbs or any other obstructions

are considered foul, and receive no score.

Game play:

8


o

o

o

o

o

o

In singles play, players walk back and forth between target

boards together as play unfolds. For team play, players split up,

with one member at each target board, similar to horseshoes.

Winner of the coin toss pitches all their bean bags to the target

board on the opposite end, and waits for the opponent to throw.

After the first round, players and teams alternate who goes first.

In singles play, once all the bean bags have been thrown, the two

opponents walk down to the target board and tally any points that

were made. Once scoring for that round is decided and tallied,

both players will continue playing towards the other target board,

repeating this process until one player wins the game.

In team play, players from both teams take turns to throw their

bean bags to the other target board where their teammates are

waiting. When these throws are complete, the other two players

will mutually decide on the scores. When this first round is

scored, play begins in the opposite direction. The first two

players who initially threw will now watch game play, and score

the incoming bean bags.

Work out any score discrepancies before continuing play.

Play continues until the game point of 21 is reached. If scores are

tied at 21, play one more round. Winner of the next round, wins

the game.

Game Variations

Easier Game

Eliminate the foul line rule from the game. This is one less rule to follow and

makes playing with inexperienced, special-needs, or young players easier. Also

to make this game easier, shorten the distance between target boards.

Everyone can enjoy this wonderful game!

9


Game Trivia

Do you know these bean bag toss terms?

Blocker - A bean bag that lands in front of the hole blocking the hole

from sliding bean bags who might have otherwise made it in the hole.

Frame - When both players throwing their four bean bags. After each

player has thrown four bean bags, the score is calculated and a new

frame begins.

Gusher or Double Deuce - Four holes made by a single player in a

single frame.

Leprechaun - When a player attains all four bags onto the board

without getting any into the hole.

Power Wash -A round in which all four bags from each opposing

player land on the board, causing the round score to be zero, a wash.

Pressure Cooker - When both players on one end continually negate

each others scores thus creating a very tense situation.

10


Three-Hole Bean Bag Toss

History of Game

Bean Bag Toss is a game similar to horseshoes, played with bean bags and

target boards. The true history of the game is mostly unknown although many

stories abound. One tells that the game was first played during the 14th century

in Germany, and another says it was discovered in Champaign, Illinois and then

rediscovered in Kentucky within the last century. Some even credit the invention

to western Cincinnati! Regardless of how it began, what is clear is that the

popularity of the game began to increase in the late 1990’s in Cincinnati area

universities, specifically at Miami University where this fun game became a

mainstay at parties. Tailgaters brought the game to National Football League

games where fans saw the game and became interested. The rest is bean bag

toss history. It spread throughout the United States, especially on college

campuses, like wildfire.

Object of Game

Players take turns throwing bean bags at a target board with three holes. Each

hole scores a different amount of points. The winner is the first player who

scores game point!

1. Get Ready!

Before you begin, recruit one person (i.e., singles) or three people

(i.e., two teams) to play with you.

Select a level playing area where your play will not impact other

nearby activities. Consider safety first for all throwing games!

Stretch to wake up your muscles!

11


2. Get Set!

Place the two target boards a convenient distance apart; 10 to 25 feet

works well for most game play. See Figure C.

Pick teams, if playing with four people.

Toss a coin to determine which player or team throws first.

Assign a bean bag color to each player or team.

Try a few warm up shots.

Figure C:

Go! Gater TM Three-Hole Bean Bag Toss Setup

10 to 25 feet

3. Go! Play

Basic scoring rules:

o Keep scores verbally during play for everyone to hear.

o Invisible foul lines exist one step from the edge of each target

box. Players may not cross this line when throwing. If they do,

the player loses that turn and any point from that throw will not

count.

o Opposing player points in the same holes do not cancel one

another. All bags thrown into holes count.

o Bags hanging into a hole that rest on the target board do not

count for points.

o Bean bags missing the target board altogether, or landing on the

board receive no points.

o The first player or team to reach 100 points wins the game.

o Let’s get tossing!

Game play:

o Winner of the coin toss throws first.

o Aim at the holes in the far target board. One player throws at a

time, then the other. Players alternate turns, throwing their bean

bags at the target boards until all the bean bags have been

tossed.

o In singles play, once all the bean bags have been thrown, the two

opponents walk to the target board and tally any points that were

made. Once scoring for that round is decided, both players will

continue playing towards the other target board, repeating this

process until one player wins the game.

12


o

o

In team play, players from both teams take turns throwing their

bean bags to the opposite target board where their teammates

are waiting. When these throws are complete, the other two

players count the score. When this first round is scored, play

begins in the opposite direction. The first two players who initially

threw will now watch game play, and score the incoming bean

bags.

Play continues back and forth until one side scores 100 points. If

scores are tied at 100, play one more round. Winner of the next

round, wins the game.

Game Variations

Easier Game

Shorten the distance between the two target boards. This makes playing with

inexperienced, special needs, or young players easier. Everyone can enjoy this

fun game!

Game Trivia

Do you know these bean bag toss terms?

Airmail - When a bean bag lands directly in the hole without making

any contact with other areas of the board.

Slider -A beanbag that slides into the hole.

Hanger -A beanbag on the lip of the hole that is ready to drop.

Honors - The team who tosses first, resulting from the team scoring

last.

Jumper -A bean bag that strikes another bag on the board causing it

to jump up into the hole.

13


Washer Toss

History of Game

Origin stories about washer toss are not proven, yet, they add to the fun of the

game. Take a look at these stories about how washer toss started and decide

which ones you want to believe:

The earliest stories of washer toss date back thousands of years

when the Egyptians and Mayan's played a variation of the washer

toss game during the height of their empires.

A more commonly found story is that the washer toss game originated

over 100 years ago when American cowboys removed wooden

wheels from wagons and tossed washers at the hub as a way to pass

time.

One story tells that the game picked up popularity in Texas oil fields.

People tossed oversized washers at holes in the ground as a way to

pass time during work breaks.

What we do know is that in the 1980's, washer toss’s popularity spread to Texas

communities. Charities began to pick up on the popularity of the game and began

having washer toss game tournaments to raise money. Some of the charities

included Houston Livestock Show and Rodeo; American Cancer Society; and the

San Jacinto Day Foundation. The high profile tournaments helped spread the

popularity of the game throughout Texas. In the last decade, the washer toss

game has become better known across America. This game remains a great

way to entertain friends and family.

14


Object of Game

In this challenging game, each player or team takes turns tossing washers into a

box that has a cylinder center cup. Points are awarded for each washer that is

tossed into the box, and extra points are awarded for landing a washer into the

center cup. Play continues until a player or team scores the game point.

1. Get Ready!

Before you begin, recruit one person (i.e., singles) or three people

(i.e., teams) to play with you.

Select a level playing area to set up the ladders where your play will

not impact other nearby tailgaters or cars. Consider safety first for all

throwing games!

Stretch to wake up your muscles!

Look out for washers hiding in deep grass or runaway washers on

pavement!

2. Get Set!

Setup the Go! Gater TM Washer Toss boxes so that they face one

another about 5 to 10 feet apart. See Figure D.

Pick teams, if playing with four people.

Toss a coin to determine which team or player throws first.

Similar to the game of horseshoes, washers land best when tossed

underhand. Place a small amount of backspin on the washer to help

it stay in the box or cup, or try throwing like a flying disc.

Practice your toss.

Figure D:

Go! Gater TM Washer Toss Setup

3. Go! Play

Basic scoring rules:

o Keep scores verbally during play for everyone to hear. Keep

track of the score as you play.

o Washers missing the box entirely are awarded no score.

o Washers landing inside the box are worth one point.

o Washers landing in the cup are worth three points.

o The first player or team to reach 21 points wins the game!

15


Game play:

o Similar to horseshoes, team members split up, with one member

at each box.

o When playing singles, opponents toss from the same side.

o Each round consists of players taking turns throwing three

washers into the target box.

o Watch out for get-away washers, especially on pavement! Stop

play until stray washers are captured.

o Do not walk to the opposite box or get in the line of toss prior to

the completion of all throws. An exception is if play halts due to a

runaway washer.

o Switch boxes after the first player or team reaches 11 points.

o Play continues until one player or team reaches 21 points and

wins!

Game Variations

Extreme Play

To make the game harder, increase the distance between boxes to more than

ten feet. The farther apart the boxes are, the harder it will be to land washers into

the box and cup! How extreme do you want to play!?

Easier Game

Shorten the distance between the two boxes to 2 to 4 feet. This makes playing

with inexperienced, special needs, or young players easier. Everyone can enjoy

this fun game!

Quicker Game Play

Play shorter games to either 7 or 11 points for quicker game play.

Game Trivia

In the Sai Kung area of Hong Kong, a variant of the washer toss game, known as

"Holeyboard," has become popular amongst locals living in the area. It is usually

played on the roof terrace of a participant's home and a unique and different set

of rules have evolved over the years. A "cycle," the highest accolade in

Holeyboard, is when a player manages to hit three holes with their three

washers. This results in an instant win and is rewarded by the player being able

to sign his name on the back of the Holeyboard. One famous player, known as

the “Smart Bomb” for his accuracy, is known to have scored 37 cycles in only a

short two-year Holeyboard career!

16


Disc Toss

History of Game

Disc toss history is unique in that its one of the very few outdoor games enjoyed

today that was established less than 50 years ago. The year 1926 is the earliest

recorded history of anyone playing a form on this game. In Vancouver, British

Columbia, schoolchildren developed a game to play on the playground in which

they would throw tin lids at targets. They named the game "Tin Lid Golf." Since

then, many variations of disc games are played and well loved throughout the

world. Of them all, Go! Gater TM Disc Toss games are our favorites!

Object of Game

Go! Gater TM Disc Toss is a target game. Each team takes turns throwing a disc

at a Go! Gater TM Ladderball ladder. On the two ladder uprights are upside down

cups. The throwing team must either knock the cups off by striking the ladder

uprights or cups with the disc, or cleanly pass the disc between the ladders in the

opening directly below the cups without making contact with the ladder. The

defending team member stands behind the target ladder and is not allowed to

interfere with the throw, but may score points by catching a falling cup with one

hand. Disc toss is won by the first player or team reaching 21 points!

17


1. Get Ready!

Before you begin, recruit one person (i.e., singles) or three people

(i.e., teams) to play with you.

Select a level playing area to set up the ladders where your play will

not impact other nearby tailgaters or cars. Consider safety first for all

throwing games!

Stretch to wake up your muscles!

2. Get Set!

Setup the Go! Gater TM Ladderball ladders so that they face one

another. Place two cups upside down on each ladder upright. See

Figure E.

The spacing between ladders will depend upon the playing area

available and the skill level of the players. Distances range from

about 10 to 15 feet apart. Increase the distance for experienced

players.

Pick teams, if playing with four people.

Toss a coin to determine which team or player throws first. The loser

of the toss picks the playing side.

Play singles with opponents throwing from the same side. Pick two

teams of two for doubles. Opposing teams split up with one member

of each team one different ends, similar to horseshoes.

Try a few practice throws. Let’s go!

Figure E:

Go! Gater TM Disc Toss Setup

10 to 15 feet

18


3. Go! Play

Basic scoring rules:

o Keep scores verbally during play for everyone to hear, and tally

the score using the sliding ring on top ladder rung at the end of

each round.

o Two points are awarded to the throwing team each time the disc

is thrown through the ladder scoring area without touching the

ladder frame. To score in this way, the disc must pass through

the space between the two uprights, above the top ladder rung,

and below the two cups.

o The throwing team receives one point for knocking a cup off any

upright.

o One point is awarded to the defense for each cup caught. Cups

may only be caught with one hand. Catching the cup between a

hand and the body (called “trapping”) and two-handed catches

are not allowed. The throwing team receives one point for every

cup that is “trapped” or “two handed” by a defender during an

attempted catch as an incentive to prohibit catching a fallen cup

in this manner.

o If the disc hits the ground, does not hit a cup, or does not go

through the scoring area, no points are awarded.

o If the disc hits the ladder, but the cup does not fall off, no points

are awarded.

o If a cup is accidentally knocked off the ladder by a player’s body,

the opposing team is awarded a point for each cup that touches

the ground in this manner.

o The first player or team to reach 21 points wins the game.

Game play:

o Teams or individuals take turns throwing the disc towards the

ladders. Each offensive round consists of throwing two discs at

the opponent’s ladder.

o If the disc hits a cup, ladder, or uprights and the cup becomes

airborne, the point is up for grabs. If the cup hits the ground, the

throwing team is awarded the point. If the defending player

catches the cup with one hand before it hits the ground, they win

the point. If the defending player tries to catch the cup with one

hand but fails, the offensive team scores an additional point.

o After two throws by the offense, any fallen cups are replaced on

the ladder and it becomes the defending team’s turn to throw the

discs to score points.

o Interfering with the disc before it flies past the ladders is not

allowed. Should this occur, the throwing team is awarded another

try.

o Teams switch sides after a team reaches 11 points.

o Play continues until one side reaches 21 points and wins the

game.

19


Game Variations

Beach Disc Toss

Play Go! Gater TM Disc Toss at the beach!

Extreme Play

Increase the distance between ladders to 30 feet or more if there is available

space to safely play. This adds to the game difficulty.

Easier Game

The “no trapping” and “two-handed catch” rules may be suspended to make the

game easier.

Disc Toss with Three Scoring Areas

Use the spaces between the ladder rungs for additional scoring areas. Assign

the lowest scoring area 3 points, the middle scoring area 2 points, and the

regular and top scoring area 1 point.

Game Trivia

In the early 1960’s, a man named Fred Morrison created a primitive version of

today's flying disc that he called the "Pluto Platter."

20


Disc Golf

History of Game

Go! Gater TM Disc Golf is a fun version of the sport that anyone can play. The

origins of disc golf are impossible to pinpoint, since versions of the sport have

been enjoyed even before the plastic flying disc became a worldwide

phenomenon! Hahamongna Watershed Park in Pasadena, California is known as

the first permanent disc golf course in the world. Established in 1975, the course

is a fan favorite due to the challenge posed by thick groves of oak trees. The

popularity of disc golf grew across the world and now, with Go! Gater TM Disc

Golf, you can play in your own backyard!

Object of Game

Like regular golf, disc golf is won by the player with the lowest score. Players set

up their own disc golf course using the Go! Gater TM disc golf target holes. Players

decide the number of holes in their course and the PAR at each hole. PAR is the

average number of throws it takes players to land their discs in the hole. At each

hole, players take turns throwing their disc to try to land it in the hole with the

fewest number of throws. The player who has completed all holes with the lowest

score wins.

1. Get Ready!

Before you begin, recruit one to three other players to play with you.

Select a playing area where your play will not impact other nearby

activities. Consider safety first for all throwing games!

Get paper and pencils to keep score. You may use or copy the

sample scorecard provided in this Go! Gater TM Rule Book, or make

your own.

Stretch to wake up your muscles!

21


2. Get Set!

Agree on how many holes the game shall include. Possibilities

include 2 to 18.

Place the Go! Gater TM target hole(s), in the desired location(s).

Create your own Go! Gater TM Disc Golf course using natural

elements, such as trees, bushes, and elevation changes to make the

course more challenging.

Before teeing off on each hole, agree on the PAR for that hole using

the guide in Figure F below.

Agree on tee locations. The tee is where a player stands when first

throwing their Go! Gater TM disc for a hole.

Try a few warm up throws. Grip the disc as shown in Figure G below.

Assign a disc color to each player.

Decide tee off order by flipping discs. The printed side is heads up

and the other side is tails. For more than two players, every player

flips their disc and the one who receives a different disc side than the

other players, tees off first.

Figure F:

PAR Guide for Go! Gater TM Target Holes

Distance from Tee to Target

PAR*

30 feet (10 meters) 3

30 – 60 feet (10 -20 meters) 4

More than 60 feet (20 meters) 5

*In some circumstances, teammates may agree ahead of time on higher PAR numbers

than the ones suggested in Figure A. These circumstances may include new, young, or

special needs players; or course obstacles like trees, bushes, or changes in elevation.

Figure G:

Go! Gater TM Disc Grip

22


3. Go! Play

Each player carries their Go! Gater TM disc to the first tee.

The winner of the disc flip stands at the tee and throws first. This is

called a “stroke.”

The remaining players take turns now teeing up and throwing their

disc towards the first hole.

Allow each player to throw without distraction. Players wait their turn

and tee up after the previous player’s disc has landed.

After teeing off, the player whose disc is furthest from the hole goes

first. Then, players alternate turns until both players have thrown their

disc into the hole.

Basic scoring rules:

o Try to make the fewest number of strokes.

o Count the number of strokes it takes each player before their disc

enters the hole. Compare players’ numbers to the PAR and keep

score using the Go! Gater TM Disc Golf Scorecard.

o The disc must be entirely inside the hole as shown in Figure H. A

disc landing on top of or leaning up against the hole is not

considered “in.”

o The player with the lowest score at the last hole will begin play at

the next hole.

o Repeat play until all the holes are complete. The player with the

lowest total score after the last hole wins the Go! Gater TM Disc

Golf match!

Figure H:

A Scoring Disc

Go!

Player Hole 1 Hole 2

PAR=__ PAR=__

Hole 3

PAR=__

Disc Golf Scorecard

Hole 4

PAR=__

Hole 5

PAR=__

Hole 6

PAR=__

Hole 7

PAR=__

Gater TM

Hole 8 Hole 9 Game

PAR=__ PAR=__

23


Game play:

o Each player carries their Go! Gater TM disc to the first tee.

o The winner of the disc flip stands at the tee and throws first. This

is called a “stroke.”

o The remaining players take turns now teeing up and throwing

their disc towards the first hole.

o Allow each player to throw without distraction. Players wait their

turn and tee up after the previous player’s disc has landed.

o After teeing off, the player whose disc is furthest from the hole

goes first. Then, players alternate turns until both players have

thrown their disc into the hole.

Game Variations

Easier Game

Shorten the distance between tees and targets. This makes playing with young,

inexperienced, or special needs players easier. For quicker game play, after tee

off, allow less skilled players to throw the disc from where the closest disc

landed. Everyone can enjoy this Go! Gater TM game!

Harder Game

Lengthen the distance between tees and targets. Place targets behind trees,

rocks, or other obstacles to increase the difficulty. This creates an additional

challenge for expert players.

First One In

Skip PAR scoring and use this rule for quick game play. The first player whose

disc lands in the hole scores 1 point. After a point is scored by 1 player, all the

players move on to the next hole. This continues until all the holes have been

played. The player with the highest score wins the match!

Select A Side

Before teeing off, the first player must call which hole on the target will be the

scoring hole. Go! Gater TM target holes have three directions that a disc can enter

the target: right, left, and back. If the shot is called and the player's disc does not

enter the target as called, then no point is scored and play continues on that

hole.

Game Trivia

If a player scores 3 throws under PAR (-3), it is called an “albatross.” Scoring 2

throws under PAR (-2) is called an “eagle” and 1 throw under PAR (-1) is called a

“birdie.”

24


Spring Fling

History of Game

Go! Gater TM Spring Fling TM is a unique and new game that combines the Go!

Gater TM Bean Bag Toss game with bouncing balls. The history of the bouncing

ball is related to the history of rubber. The discovery of natural rubber by the

western world dates back to the late 15th and early 16th centuries in the West

Indies and Central America where native people played a Mesoamerican rubber

ball game. One of the oldest tribes in Central America is called the Olmecs,

meaning “the rubber people.” Thanks to the Olmecs, the bouncing ball today is

one of the most popular toys in the world. The Go! Gater TM Spring Fling TM game

combines the fun of bouncing balls and the fun of the bean bag toss to reach

new levels of Go! Gater TM enjoyment!

Object of Game

Players take turns throwing balls onto a bounce platform to land the balls in holes

on a target board. Each hole on the target board scores a different number of

points. The winner is the first player who scores game point!

1. Get Ready!

Before you begin, recruit one person to play with you. See “Game

Variations” below if there are more than two players.

Select a level playing area where your play will not impact other

nearby activities. Consider safety first for all throwing games!

Stretch to wake up your muscles!

25


2. Get Set!

Place the bounce platform in front of the target board as shown in

Figure I below.

Decide how far from the bounce platform to place the foul line. We

recommend 2 feet for beginners, 5 feet for intermediates, and 10 feet

for expert players. Mark this foul line. We like to use an object like a

cup or a hat but you may use anything that safely works for you.

Select the game point. Suggestions include 11, 15, 21, or 30 points.

Toss a coin to determine which player or team throws first.

Assign a ball color to each player.

Try a few warm up shots.

Adjust the “bounce helper” feature by raising or lowering two legs on

the bounce platform to the height that gives the desired bounce.

Figure I:

Go! Gater TM Spring Fling TM Setup

3. Go! Play

Basic scoring rules:

o Keep scores verbally during play for everyone to hear.

o Total scores are recorded by adding the points scored by each

player.

o The first player to reach game point wins the game.

26


o

o

o

Players may not cross the foul line when throwing. If they do, the

player loses that turn and any point from that throw will not count.

Balls missing the bounce platform or target board altogether

receive no points.

Let’s go!

Game play:

o Winner of the coin toss throws first.

o Aim at the center of the bounce platform. One player throws at a

time, then another. Players alternate turns, throwing their balls at

the bounce platform to land them in a hole on the target board

until all the balls have been thrown.

o Play continues back and forth until one player scores the game

point. If scores are tied at the game point, play one more round.

Winner of the next round, wins the game.

Game Variations

Easier Game

Shorten the distance between the bounce platform and the foul line. This makes

playing with inexperienced, special needs, or young players easier. Everyone

can enjoy this fun game!

Harder Game

Lengthen the distance between the bounce platform and the target board. This

creates an additional challenge for expert players.

Game with More Than 2 Players

If there are more than two players, there are ways to include everyone. One way

is to divide the players into two teams. Each player on a team takes a turn

throwing a ball, alternating plays between the two teams until game point is

reached by one of the teams. Another way is to play the game with two players

while the remaining players wait in line to play. Then, the winner of a game plays

the next game with the next player waiting in line. Players take turns challenging

the previous winner until all the players have had a chance to play.

Game Trivia

In 2005, jugglers David Critchfield and John Jones broke a Guinness Book of

World Records and bounced 16 balls with a total of 74 catches between the two

of them.

27


Lawn Darts

History of Game

Like many other games including Horseshoes, Bocce, and Darts, Lawn Darts is a

target game. Throwing an object at a target may be the oldest game on the

planet. While Lawn Darts, as we know it today, originated in the 1950s, it is

similar to the ancient Roman plumbata, lead-weighted darts carried by

infantrymen in the Middle Ages. In 1988, Lawn Darts with sharp points were

banned for sale by the Consumer Product Safety Commission in the United

States. Today, Lawn Darts are made with a blunt weighted tip resulting in a safe

version of the game.

Object of Game

Go! Gater TM Lawn Darts is a target game where the object is to throw the darts

so that the weighted tip lands inside a plastic ring. The first player or team to

reach a pre-agreed score wins the game. Players score one point for every dart

which lands within the ring. Lawn darts from opposing players within the ring

cancel each other out. Two opposing players, or two teams of two players may

play Go! Gater TM Lawn Darts. This game is easy to learn, simple to play, but

difficult to master.

1. Get Ready!

Gather one other player or three other players and create two teams.

Select an open area without overhead objects, such as clotheslines or

trees, and about 10 feet wide and 50 feet long.

Stretch to warm up your muscles.

28


2. Get Set!

Place the two target rings about 35 feet apart. The distance between

target rings may be decreased for younger players, or increased to

about 60 feet for a more challenging game, if space permits.

Watch out for people and pets in the playing area. The players and

spectators not currently throwing a Lawn Dart are responsible for

watching to make sure that the game area is safe. They are

responsible for alerting both the throwing player of unsafe conditions,

and any nearby people or pets to stop and stay away from the path of

the Lawn Dart. It is the thrower’s responsibility to be watchful before

swinging and releasing the Lawn Dart.

Practice throwing the Lawn Darts. To throw one, hold it from the top,

not the blunt tip, and toss underhand. See Figure J.

Go! Gater TM Lawn Darts must land with the weighted tip inside the

target ring to count for a point. If the tip rests on top of the target ring

for any reason, more than half the tip must be inside the ring to count

as a point. See Figure K.

Decide on game points before starting the game. Possible game

points include 3, 15, or 21 points.

Flip a coin to determine the player or team who throws first to begin

the game.

Figure J:

Throwing the Go! Gater TM Lawn Dart

29


Figure K:

Scoring for Lawn Darts

IN

IN

OUT

3. Go Play!

Keep score verbally.

A point is scored when a Lawn Dart lands in the target ring. However,

if a player lands a Lawn Dart in the target ring, and then an opposing

player also lands a dart in the target ring, the scores cancel each

other out. For example, if Team A landed two Lawn Darts in the

target ring and Team B landed one Lawn Dart in the target ring, Team

A would score one point and Team B would score no points.

Game Variations

Handly Cup Style Lawn Darts

In Handly Cup Style Lawn Darts, points are given for Lawn Darts landing in the

target ring plus darts closer to the ring than any of the opposing team's darts.

Darts that land inside the ring are worth 3 points each, and any Lawn Dart

outside the ring that is closer to the ring than any other Lawn Dart by the

opposing team is worth one point. For example, if neither team managed to place

a dart inside the ring, but one team had two Lawn Darts closer than any of the

opposing team’s Lawn Darts, the team would score 2 points. A Lawn Dart

thrown inside the ring can be cancelled by an opposing team also throwing a dart

into the ring. If both teams have darts in the ring, then no darts outside the ring

may score.

Handly Cup Style matches usually are played with two teams which alternate

throws and keep track of points, until one team scores a total is 21 or more.

Game Trivia

The F-16 Fighter Falcon aircraft was nicknamed the “Lawn Dart” due to its

resemblance and nine crashes that occurred in 2007.

30


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